Author Topic: Sides of Default Cube don't align.... ??  (Read 989 times)


So, when i use the default cube, or the rounded cube, in the 3d viewport, the sides don't align...  it's like each face has been transformed slightly towards the origin, but the edges aren't welded.
This happens when creating a brand new material.

what's happening?


I guess you are using the tesselation/displacement shader and the height scale value is not at its default value (0.5).

But the diagnostic would be more precise if you were showing an image ;)
Product Manager - Allegorithmic