Author Topic: Tile at Arbitrary Rotation  (Read 2137 times)

Hello all, I created a node that will allow you to tile an input image at any rotation. It works by finding the nearest rational tangent, snapping the rotation to that, and scales the image down in order to tile.

For best results use values near +/- 45 degrees(and 90 degree increments of this, 135, 225, 315). The image will zoom out to an extreme amount if you use a value such as 1 degree(91, 181, etc), as it needs to zoom out quiet a bit before it can tile. 90 degree increments will render as normal at their original size.
Last Edit: August 25, 2016, 09:24:47 am