Author Topic: SD 5.5  (Read 1142 times)

I was watching the Gnome video and at 34 mins into the video they show the results in iray and i couldn't  catch how they achieved to switch from iray to opengl. My render package doesn't support iray and i love the quality of the materials, though i don`t understand how he reproduced the same material with openGL. I also downloaded the file from substance share on "Basics of creating an MDL in Substance Designer" and noticed i could successfully produce the Sbsar file. Been searching everywhere and cannot find the info.