Author Topic: Can't get imported textures to match uv's of model (tiles them)  (Read 610 times)

Hi,

Textured a bridge previously in substance painter then exported the textures. Now I want to re-apply these textures inside another larger painter file with the same mesh inside. With the normal maps it works fine - matching the uv's perfectly. However when I try to do the same withe the diffuse (make fill layer then drag diffuse texture over) it tiles it and the texture it looks horrible.


How do I stop this and make a same result as the normal map.

Thanks

Ellen

Correct: uv layout normal map
http://imgur.com/a/98Y0W

Incorrect layout Diffuse, Spec, roughness etc.
http://imgur.com/a/NNovD

What bridge is meant to look like
http://imgur.com/a/iVFHg

looking at your screen shots, the UV scale on the fill layer is set to 3, set it to 1.