Hi. I'm looking for a way to link parameters between different graph instances so I can change those parameters across all of the instances instead of setting each value manually. I'm using a .sbsar with material switches and changing the material switch number for each of the model's materials (one graph instance per material). If it was a UE4 material I would use parameter collections (https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/ParameterCollections/) but since it's a .sbsar I have no idea how to accomplish this. Is there a way to do this? Or a better method to do the same thing? (uber .sbsar material with shared parameters)