Author Topic: Changing bitmaps inside Unity  (Read 3450 times)

It's probably staring me straight in the face, but I can't seem to find it :) Is there a way to change the bitmaps of a substance inside Unity?

I've made a wall substance in Designer and exposed some properties, everything is working fine. But now I want to use a different bitmap than the one I used in Designer. Is there a way I can change this bitmap in Unity without going back to Designer and changing it there?

So I just want to make a substance template and the ability to change the starting bitmap in Unity.

Right click on the graph in SD and add new node - Color or Grayscale input. Name it however you like and use it instead of your bitmap in the graph. It will be exposed in substance compatible software.

I knew it was simple. Thanks for clearing that up :)