Hi,
I up this topic, because I ve another issue like this....
In Substance Designer, my wall is very cool ( picture 1 )
I exporte like with the official video :
https://www.youtube.com/watch?v=cpuK6FGNNLY&list=PLB0wXHrWAmCx994Cb7iRFSmupYHFw5DTx&index=33First problem, the normal map generated is really strange, my wall is a simple plane, and substance painter generate a variation color...
Second, you can see on second image, my material, and my disguting material. I checked the RGB channel in UE4, and it's ok : blue is Metallic, Red is Roughness and Green is Ambiant Occlusion.
That is really problematic, because you do a texture during 1 or 2 hours in substance, and impossible to recover this result in Game Engine....
If you have an idea... ( and this time, I tried to use a skylight with hdr, etc....)