I agree it is a hell of a lot of work to figure out all UVs that need to be rotated in complex materials. Always takes me like a quarter of an hour, often I realize afterwards that this material is not exactly what I needed and I start all over again with another material...
Isn't it possible to have a 'rotate orientation' dial in the material properties which can trigger all related components which need to be rotated?
And then, the same applies for SCALING, too.
@Epithumia
thank you very much for the transform filter. Unfortunately I am not able to try it right now, because I have currently an issue with Supstance Painter, it crashes without further notice after a given amount of time running (2 and half minutes, to be precise) and I beg someone from Allegorithmic can assist me figuring out where the bug is...