Im using mightybake to get all my control maps ( ao, curvature, normal etc) baked out and I want to get them hooked up to the udims of my
SP scene. At the moment I can only do this by bringing them in when I create a new scene. Is there a way to update the udims texture sets without having to manually drag and drop them into the texture shelf then updating each input one by one? Its a very slow and tedious process especially with 25-30 udims.
Thanks