Author Topic: Getting baked maps imported and assigned to udims in Substance Painter  (Read 1330 times)

Im using mightybake to get all my control maps ( ao, curvature, normal etc) baked out and I want to get them hooked up to the udims of my
SP scene. At the moment I can only do this by bringing them in when I create a new scene. Is there a way to update the udims texture sets without having to manually drag and drop them into the texture shelf then updating each input one by one? Its a very slow and tedious process especially with 25-30 udims.
Thanks

For the moment the process is manual, which is not convenient I agree. Improvements are planned on this side.
Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.