Author Topic: Getting baked maps imported and assigned to udims in Substance Painter  (Read 1330 times)

Im using mightybake to get all my control maps ( ao, curvature, normal etc) baked out and I want to get them hooked up to the udims of my
SP scene. At the moment I can only do this by bringing them in when I create a new scene. Is there a way to update the udims texture sets without having to manually drag and drop them into the texture shelf then updating each input one by one? Its a very slow and tedious process especially with 25-30 udims.

For the moment the process is manual, which is not convenient I agree. Improvements are planned on this side.
Don't forget your log file. It can be exported from the Help menu of the software.
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.