Well, not only is roughness not working, but I don't see any shading happening, either. My theory is that the material could have somehow gotten switched to one of the simpler types like Blinn or Lambert.
What are your material definitions set to?
In the 3d View menu, if you open up Materials/Default/Definitions, it should have Physically_metallic_roughness check-marked, if your setup is the same as mine.