Author Topic: Image input>Tile sampler>Distance node  (Read 1697 times)

I know the Distance node usually only works with direct shapes but is there any way to get it to work with an image input into a tile sampler? It makes no sense to me why its so finicky about when it wants to work or not.


That happens basically because the color sampled ends up being right on the edge of the shape, which is where the anti-aliasing is seen. What often works is for the second input of Distance to first be put through a small amount of blur and slope-blur, to fatten the light parts of the image a bit, and allow the sampling to get the color from inside your shapes, rather than on the edge.