Author Topic: Baking Spec Highlights & Reflections into Color Map  (Read 2047 times)

I am just about to start texturing a low poly asset that utilizes only a color map. Before I start in SP2, is it possible?

Yup, there is a baked light filter you can use

i want to keep this as simple as possible as i need to simply import a model and add a metal material then export textures with baked lighting. but the filter wants ao and other maps and configuration. it seems more complicated than i need. is there a walkthrough somewhere?

never mind. i found a tutorial on it. thanks a lot

https://share.allegorithmic.com/libraries/1162

We have a video tutorial about it : https://www.youtube.com/watch?v=WHQfYklBVTY
Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.