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Baking Spec Highlights & Reflections into Color Map
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Topic: Baking Spec Highlights & Reflections into Color Map (Read 3887 times)
jesse.art
I am just about to start texturing a low poly asset that utilizes only a color map. Before I start in SP2, is it possible?
on:
July 13, 2016, 08:38:37 pm
victaa29
WWW
Yup, there is a baked light filter you can use
Reply #1 on:
July 14, 2016, 06:31:38 pm
Artist @ BBI
Courses at Pluralsight:
https://www.pluralsight.com/courses/substance-painter-fundamentals
https://www.pluralsight.com/courses/texturing-sci-fi-game-assets-substance-designer-2290
Portfolio:
https://morepolys.artstation.com/
jesse.art
i want to keep this as simple as possible as i need to simply import a model and add a metal material then export textures with baked lighting. but the filter wants ao and other maps and configuration. it seems more complicated than i need. is there a walkthrough somewhere?
Reply #2 on:
July 15, 2016, 01:03:57 am
jesse.art
never mind. i found a tutorial on it. thanks a lot
https://share.allegorithmic.com/libraries/1162
Reply #3 on:
July 15, 2016, 01:14:46 am
Froyok
WWW
We have a video tutorial about it :
https://www.youtube.com/watch?v=WHQfYklBVTY
Reply #4 on:
July 18, 2016, 06:30:25 pm
Don't forget your
log file
. It can be exported from the
Help
menu of the software.
-----------
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.
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