Author Topic: Baking Spec Highlights & Reflections into Color Map  (Read 3887 times)

I am just about to start texturing a low poly asset that utilizes only a color map. Before I start in SP2, is it possible?

Yup, there is a baked light filter you can use

i want to keep this as simple as possible as i need to simply import a model and add a metal material then export textures with baked lighting. but the filter wants ao and other maps and configuration. it seems more complicated than i need. is there a walkthrough somewhere?

never mind. i found a tutorial on it. thanks a lot

We have a video tutorial about it :
Don't forget your log file. It can be exported from the Help menu of the software.
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.