Author Topic: Easiest way to change color on normal data.  (Read 7000 times)

Hello,

I wanna to archive a non destructive way to change color on my Normals.

Im out of idea's right now, i think i tried everything and im 100% sure there is very simple way to do this.

As example let's use PreviewSphere from Substance Painter2 - Now on top of everything i need to add some details (Normal) that need to easy change color. For my details i choose to use Texture Vent_36 that it's inside SP2.

I add Fill layer with Paint Effect and paint it there - as its on TOP everything is affected so i need to use Mask. But how to get this mask on complicated  Normal like this Vent_36 - I tried to somehow COPY this Paint effect and place it under Mask and just change Levels if needed but can't copy it. Painting by hand all that angles and tiny details is gonna take ages.

When i try paint on mask by hand, brush always cover area im painting so i spend another few min on fixing. Also tried to place same Texture into Grayscale while painting on mask but it also have bad effect.

Tried to export my normal map and palce it into Normal channel to use "Fill" particle system - also not so good way.

Watched few video on YouTube but nothing about this :(
Last Edit: July 04, 2016, 08:08:41 pm

Why do you want to use a fill layer in the first place ?
Using a regular layer, then your paint effect on top of it should avoid using a mask. The alpha of the shape should allow you to place your stamp where you want.
Don't forget your log file. It can be exported from the Help menu of the software.
-----------
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.

Fill layer gave me option to change color in Material Menu or even full material if i want to.
On Paint layer i need to repaint it. Or use HSL with turned off all data except Color.


But already figured something... When i paint Normal data i add User0 and place same Texture into it. After i export User0 as Bitmap in grayscale next I place it as Mask and i can change my color and material without problem. Only thing i need to fix is Grayscale value by level filter.

For now it makes my job way faster & non destructive.

PS: Is there a option to EXPORT just one layer?
PS: Projection & Stencil - can i somehow disable tilling?

Fill layer gave me option to change color in Material Menu or even full material if i want to.
On Paint layer i need to repaint it. Or use HSL with turned off all data except Color.


But already figured something... When i paint Normal data i add User0 and place same Texture into it. After i export User0 as Bitmap in grayscale next I place it as Mask and i can change my color and material without problem. Only thing i need to fix is Grayscale value by level filter.

For now it makes my job way faster & non destructive.

PS: Is there a option to EXPORT just one layer?
PS: Projection & Stencil - can i somehow disable tilling?


HI,

We don't have an option to export just one layer. However, this could be done with a custom plugin. I made a plugin to export a mask of the selected layer. I could modify it so it export just the selected layer.

We don't have a way to disable the tiling on the stencil mode at this time. I think this is something that we have on the list to do.

Cheers,
Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja

Okay, thanks for info :)
I will be looking for a plugin update on Substance share.