Author Topic: Using current state of normal map in generators.  (Read 1380 times)


Is it possible that the current state of the normal map may be considered by the generators?

For example, if I use a "metal edge wear" it gets applied on de edges of detail baked from the high poly, existent in the world space normal map it is using.

If I paint extra bump details, is there a way to include this detail in the generator?

You will have to export the normal and reimport it.
Generators for the moment are not able to process this information automatically.
Don't forget your log file. It can be exported from the Help menu of the software.
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.

Thanks for the quick answer, especially considering the huge amount of questions you receive every day!