Author Topic: Using designer for complex mesh texturing  (Read 848 times)

Hi. I would like to distribute an assets pack with substance projects too. I was thinking to include everything so the user would have maximum customizability. How advisable would be to texture everything in designer vs painter?

Hey sbenitezb,

it really depends on the meshes. When you want to achieve comlicated blendings and effect, you'd propably better use Substance Painter.
Substance Designer is perfect for creating textures, not applying them to the Object. You could, however, use both in conjunction.

Use Substance Designer to create Substance files (SBSAR) which are highly customisable. Those materials can then be imported to Substance Painter with all their parameters.

Best Regards
Environment Artist - Twitter