Author Topic: dripping rust / leaks  (Read 808 times)


I am trying to use the leaks or dripping rust nodes to create... guess what... dripping rust

but unfortunately I can't get a decent result. I am using a plane and a normal map with some scratches plus a gradient for the position

but the result doesn't seem to be related to the inputs

is there a dripping rust or leaks example available somewhere, or could somebody point me to a tutorial?

cheers in advance,


so I created an example sbs to show my problem. and it turned out, that without an ambient occlusion input, not much is happening.

so forget about my post, but don't forget to use an ambient occlusion input :)