Author Topic: Normal map Substance Painter & Blender  (Read 1233 times)


I could use some advice.

- A normal map baked in Blender and used in Substance Painter works o.k. (after setting this as OpenGL).

- But a normal map baked in SP, won't work in Blender...  ???

Nevermind... Triangulation ... :-[

At some point I  deactivate the modifier... :-[ :-[ :-[