Author Topic: Iray with GTX 10xx  (Read 27320 times)

Will there be 1060 support or it's somehow ignored?

Once iRay has support for the Pascal chipset, all those cards should be supported.

Perhaps it might reduce confusion of this post title made reference to the chipset and not the specific models. Just saying.
Last Edit: October 28, 2016, 12:50:13 am
Cheers,

MightyMarcos

Like mightymarcos mentioned, all pascal GPUs will be supported.
Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.

Substance Designer will get the support quickly, but for Substance Painter it will take a us a bit of time. Hopefully by the end of the year it will be done. :)

Thanks again for the update, Froyok.
It's always appreciated.

I didn't want to start a new (duplicate) thread in the Designer section, so I'll ask here...

Do you still think we'll be able to run Iray on our Pascal (GTX 10xx) cards in Substance Designer before the end of the year?  That would be a nice Christmas present.

And as long as I'm asking, what's the current outlook for similar support in Painter?
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Yes, support for Iray on Pascal will be available in SD before the holidays, likely a bit later in SP.

Yes, support for Iray on Pascal will be available in SD before the holidays, likely a bit later in SP.

Okay.  Thanks again for responding.

I am so impatient to see how well it runs on my GTX 1080.  (I'm trying not to build up false expecations, but I sure am curious to see how it compares to running on the CPU.)  Although I'm likely to use it in Painter more frequently, seeing what it can do in Designer will be great, and being able to play with it during my vacation days will be a lot of fun.

I'll try to go back into quiet mode now.   ;)
Last Edit: January 02, 2017, 12:41:46 am
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Any word on this?

Any word on this?

YES!!!

I have been very anxious to get back here are report some good news.

It started badly for me, and I was working on it over in the Substance Designer forum.
https://forum.allegorithmic.com/index.php/topic,14266.0.html
Long story short, I had to clean something out of my registry.
It's not a universal problem, but a developer worked with me to get it fixed.  I sent a copy of the gunk to the wizards at Allegorithmic and I'm sure they're looking for the root cause so they can prevent it from happening again.

GREAT NEWS... IT's WORKING FOR ME NOW... IN SUBSTANCE DESIGNER.

Using my GTX 1080, Iray renders a good 15x faster than it does on my i7 CPU.
You read that right.  Not 15 percent faster; 15 times faster!

Anyone with a GTX 10xx card should be very happy when this support comes to Substance Painter too.  :)
Last Edit: December 19, 2016, 06:05:29 pm
Hobbyist
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Common "Help" suggestions:
- LOG FILE tips - https://forum.allegorithmic.com/index.php/topic,22451.0.html
- LICENSING issues https://www.allegorithmic.com/contact
- ATTACH files and pictures to posts: https://forum.allegorithmic.com/index.php/topic,23670.0.html

Any word on this?

YES!!!

I have been very anxious to get back here are report some good news.

It started badly for me, and I was working on it over in the Substance Designer forum.
https://forum.allegorithmic.com/index.php/topic,14266.0.html
Long story short, I had to clean something out of my registry.
It's not a universal problem, but a developer worked with me to get it fixed.  I sent a copy of the gunk to the wizards at Allegorithmic and I'm sure they're looking for the root cause so they can prevent it from happening again.

GREAT NEWS... IT's WORKING FOR ME NOW... IN SUBSTANCE DESIGNER.

Using my GTX 1080, Iray renders a good 15x faster than it does on my i7 CPU.
You read that right.  Not 15 percent faster; 15 times faster!

Anyone with a GTX 10xx card should be very happy when this support comes to Substance Painter too.  :)

Seriously,  my 1070 did 1000 samples in like 3 seconds.  Wow! This was really worth the wait.  You guys rock! !!
Cheers,

MightyMarcos

Well I cant get my 1080 to render . Any ideas what the fix was if any?

It works on DESIGNER,  not painter.  You have to switch the engine to directX 10. SSE is cpu.
Cheers,

MightyMarcos

Yes, support for Iray on Pascal will be available in SD before the holidays, likely a bit later in SP.

First... "Happy New Year" to all the forum members and all the hard-working people at Allegorithmic.

Last month (or should I say "last year" -- ha ha ha, a New Year's joke) I was pleased to confirm Pascal support working in Substance Designer.

Now, let's talk about the definition of "a bit later."   ???   ;)
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It works on DESIGNER,  not painter.  You have to switch the engine to directX 10. SSE is cpu.

glad it does for you - for me, it still doesn´t (I am on a 1070)

Still eagerly waiting for this as well.

Little update : we have now an internal version with an updated version of IRay for Substance Painter. Once our pass of QA will be done we will be ready to release it. I still can't give an ETA as we are still working on other things at the same time.
Don't forget your log file. It can be exported from the Help menu of the software.
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Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.