Author Topic: Iray with GTX 10xx  (Read 27319 times)

That's life on the bleeding edge.

So true.
Hobbyist
----------
Common "Help" suggestions:
- LOG FILE tips - https://forum.allegorithmic.com/index.php/topic,22451.0.html
- LICENSING issues https://www.allegorithmic.com/contact
- ATTACH files and pictures to posts: https://forum.allegorithmic.com/index.php/topic,23670.0.html

New driver today... So it has no updates to this?

Last word from Nvidia was ETA of "Late September" so I doubt we'll be surprised with good news this early.  We can wish and dream, but it's not likely.
Hobbyist
----------
Common "Help" suggestions:
- LOG FILE tips - https://forum.allegorithmic.com/index.php/topic,22451.0.html
- LICENSING issues https://www.allegorithmic.com/contact
- ATTACH files and pictures to posts: https://forum.allegorithmic.com/index.php/topic,23670.0.html

I don't think it's a driver package we're looking for at this point. We need Nvidia to release the new SDK to the vendors (like Allegorithmic, Autodesk, etc...) so they can update the respective Iray plugins.

The new drivers seem to fix some issues that some users had, which was creating kind of "corrupted" textures look.

But regarding Iray we indeed need to receive the new SDK and integrate it in our software.
Head of Product Management

Any updates on this?

Below is the lastest Q&A from the Iray Dev Blog dated today 9/15/16 ... the SDK is still not ready for public consumption.

Quote
Anonymous asked: I was wondering if Iray is being depreciated. Iray don’t work with the new Nvidia graphic cards (1070 and 1080). Will Iray be phased out from new hardware and actually only work with older Nvidia cards from now?

As mentioned earlier, Pascal support was heavily in the making for the last months. And its finished since quite some time internally, but as also mentioned in our earlier answers, there is a whole ecosystem around "just" iray supporting Pascal (=GeForce 10XX and the new Quadro PXXX), that has to function flawlessly on as many systems as possible: Especially the CUDA driver component and the CUDA 8 final toolkit (which is not yet released, too).

http://blog.irayrender.com/search/1080

What's really Eff'ed up about this is that the unsupported cards/architecture are ... Nvidia. It's not like some other company came out with a surprise new architecture and caught them off guard ... it's there own dang product.  :o :-\ ???

Dang. Well here's hoping it will be worth it!!

I wonder if Pascals (or maybe next gen GPU) would be fast enough to support realtime iray painting? If that's even on the radar for allegorithmic.

It's getting closer and closer to Nvidia's release, though I'm trying to contain my excitement.  May be well into October, hard to tell, so I much practice patience.

I'm still curious... How long should we expect between Nvidia being done and us being able to use it in Substance Painter (and Designer)?  Weeks?  Months?

Not looking for a precise commitment, just looking for a reasonable expectation.
Hobbyist
----------
Common "Help" suggestions:
- LOG FILE tips - https://forum.allegorithmic.com/index.php/topic,22451.0.html
- LICENSING issues https://www.allegorithmic.com/contact
- ATTACH files and pictures to posts: https://forum.allegorithmic.com/index.php/topic,23670.0.html

We should get updates by the end of the year maximum. It will be sooner hopefully. :)
Don't forget your log file. It can be exported from the Help menu of the software.
-----------
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.

Froyok,

I really do appreciate the reply.

Naturally I was hoping to hear an earlier timeline, but at least I know not to be holding my breath during the month of October.  That is the sort of information I was asking for, so thanks again for the response.
Hobbyist
----------
Common "Help" suggestions:
- LOG FILE tips - https://forum.allegorithmic.com/index.php/topic,22451.0.html
- LICENSING issues https://www.allegorithmic.com/contact
- ATTACH files and pictures to posts: https://forum.allegorithmic.com/index.php/topic,23670.0.html

An update on the Nvidia end of the pipeline, posted Oct 15:

"The Iray version with compatibility for Pascal GPUs just passed acceptance and will now make its way into the various Iray applications. We will be updating the Iray plug-in products as soon as we can. You can expect to see Iray for Rhino coming out first, along with a Beta of Iray Server 2.1 to use with it. Iray for Maya, 3ds Max and Cinema 4D will follow (likely in that order). "

https://forum.nvidia-arc.com/showthread.php?14632-Will-the-Geforce-GTX-1080-be-supported/page5


We know there will be a time lag before we benefit in Substance Designer/Painter, but at least it's some positive news.
Hobbyist
----------
Common "Help" suggestions:
- LOG FILE tips - https://forum.allegorithmic.com/index.php/topic,22451.0.html
- LICENSING issues https://www.allegorithmic.com/contact
- ATTACH files and pictures to posts: https://forum.allegorithmic.com/index.php/topic,23670.0.html

Good news on the updated information. Especially as I am about to buy the 1080. I can only hope it is out before Christmas but I know it isn't downto you guys all the best,
Mark
Freelance 3d Artist Modo Substance
Mark TomlinsonMarkBTomlinson - Substance Tools Group

Substance Designer will get the support quickly, but for Substance Painter it will take a us a bit of time. Hopefully by the end of the year it will be done. :)
Don't forget your log file. It can be exported from the Help menu of the software.
-----------
Fabrice Piquet aka Froyok. Product Manager, Technical Artist and Documentation at Adobe.

Substance Designer will get the support quickly, but for Substance Painter it will take a us a bit of time. Hopefully by the end of the year it will be done. :)

Thanks again for the update, Froyok.
It's always appreciated.
Hobbyist
----------
Common "Help" suggestions:
- LOG FILE tips - https://forum.allegorithmic.com/index.php/topic,22451.0.html
- LICENSING issues https://www.allegorithmic.com/contact
- ATTACH files and pictures to posts: https://forum.allegorithmic.com/index.php/topic,23670.0.html