Author Topic: please i really need help!!!  (Read 2162 times)

i spent so long modeling this weapon and when baking in substance painter i get this tearing or burning effect happening?
i dont know what it is or where it comes from, the high poly looks perfectly fine and the low poly is showing no tearing of warping on any faces to create this effect.


i would hate to see something like this go to waste because of this issue.
if anyone can help it would be very grateful of you.



note
(all the faces are set to a single smoothing group on the low poly)

Did you use a cage for the baking?

no, i used the (by mesh name) setup

Can you post a screenshot of the settings you used for the baking?

im fairly new to the 3d industry, so im not too sure what the values do but, i have played around with average normals, dilation width and frontal and rear distance but nothing seems to affect the marks.


I don't see anything wrong with the settings. Do all the bakes have these artefacts or only the normal?

only the normals


There maybe some degenerate faces, it happens sometimes in 3dsmax. Could you select all the polygons in your mesh, detach them into a new editable mesh, delete the original and re-export?