I cant wrap my head around this. Allegorithmic is 20 years ahead of Adobe with its 150 employers versus Adobes 30.000.
It just doesnt makes sense.
What they will tell you is that they got some 100+ employees after taking Adobe money 2 years ago. I also wonder how many of those employees are actually developers or are just the usual non developer roles, such as marketing, sales, HR..ect
This was posted in another thread, read point #2
Two things are obvious.
1) Allegorithmic did not realize how much their user base actually hates Adobe. Their user base was drawn to them being a newer independent studio that was not Adobe.
2) Allegorithmic was too attracted to the financial backing Adobe can bring to the table. This obviously was bait, and it worked. Allegorithmic didn't need to do this in my opinion, they didnt even need to expand as much as they have already. The users were fine with the basics of designer and painter, even if they were updated at a slower pace. All the other stuff is just fluff.
1) We knew, If anything we underestimated how much people loved us rather than how much people disliked Adobe.
2) You are right, we didn't need to at all, but we wanted to, because it's an everyday frustration to have ideas you know will revolutionize 3D creation and not being able to carry them further than the idea stage because of a lack of resources and time.
I don't buy this completely due the fact you don't need a big team to "revolutionize 3D", which we have seen in the past. Just one or two insanely good developers can do magic, you don't need a ton of money and a giant team with nice offices with massive bills to pay. Its like wanting to get to the finish line (big successful studio) without running the entire race. So what if it takes a bit longer to get where you want to be? Whats the rush?
3D Coat was basically done by 1 guy with some helpers, Zbrush started with a small team, Affinity which is competing with Adobe for photoshop and designer only have around 13-16 people if I remember correctly. History shows that you can "revolutionize" and simply design good software with just one person, you can do it with a small highly skilled team.
Thus, this idea that you need big "publisher like" money to help you "produce" or shape the industry (when you already had a strong following) is simply not believable.
What they also don't realize is that no matter how good they do at Adobe, its going to go to waste for a lot of people since they will NOT be installing Adobe's CC. Allego can tell me all the great stuff they plan on doing, and it won't matter as long as I am told I have to use CC to use any of it.
At this point I can appreciate the argument coming from those in favor of open source software. Users were drawn to Substance in large part because it wasn't Adobe. I stopped using Quixel back then, not because I thought it was worse, but because it forced me to rely on Adobe Photoshop. This was a choice a lot of artist had to make back then, which one got us away from Adobe.
Allegorithmic, some advice. Don't force the use of the CC going forward. Too many of us will not install it.
+1
It is an understatement saying that we dislike Adobe we straight out do not respect them.
For us they are the mob keeping softwares for creative people as hostages with zero intention of 'revolutionize' anything and now they took Allegorithmic as a hostage to squeeze as much profit as they can from these guys.
They represent exactly other end of the spectrum for every adjective than what Allegorithmic and its community represents.
I remember my friend first time showing me SP on youtube, and first thing that took my attention was, they were answering every single comment on youtube, i thought 'they are nuts,i love them already' .Ofcourse after seeing their product i loved them even more.
In a different scenario if instead of selling out to Adobe if Allegorithmic stated 'we are in some financial hurdles and we cant give perpetuity licenses until we have financial security'
Damn i would be more than happy to do my part and continue supporting them because i trust them sorry but not under abodes flag.
I really dont understand why adobe needs 30.000 employers it just needs one ceo to keep softwares as hostage and collect money.
point #2
'2) You are right, we didn't need to at all, but we wanted to, because it's an everyday frustration to have ideas you know will revolutionize 3D creation and not being able to carry them further than the idea stage because of a lack of resources and time.'
i agree with the ninsix's post :as example of pixologic, yes dynamesh, zremesher and many 3D revolutionary codes they have are million dollar codes that changed how we do things, but i dont believe they needed million dollar to code them they needed incredibly creative people WITH CREATIVE FREEDOM to think and implement them
and about time...
how many years of Allegorithmics time do you think Adobe will waste to implement substance into CC. SP Dimension bridge SP adobe stock bridge and whatever waste of time they had in their agenda and what resources of an 2d dinasour can have to revolutionize anything in 3d. I am imagining Adobe and Allegos people on a round table and they must have nothing in common to talk about.
I would even understant if it was Foundry (it would create monopoly but..) at least they will share with them their expertise on 3D, damn, udim support would be the first order in the business instead of waste of time substance cc integration or whatever adobes non creatives have in mind and they solve your problem on the fly thats why while you work on 100 million dollars of movie you are not afraid to work with them. Texture painters using photoshop in the 'common windows' computer of the studios is one thing but building a texturing pipeline around any Adobe product...you must be an absolute mad man to do that.
Anyways happy to hear they wont drop linux and genuinely i hope all Allegorithmic core stuff will keep their jobs as long as they want and given the chance to use their full potential.
(obviously i passed denial and anger, now i am at bargaining stage-what if we give adobe sebastian and that screw normal map they liked and keep the rest

it will take them at least a year to figure out and play with screw normal map)