Author Topic: new random seed with every iteration?  (Read 2654 times)

ok so lets say you have an instance of a graph that makes a rock.
you plug that into something like splatter circular and set the amount of rocks for 12
is there any way to make it so that each of the 12 sends its own random seed back to the instance that creates the rock?

Unfortunately no. The only way to do what you want is to instantiate your rock substance 12 times, each with a different random seed tweak value, and plug each 12 in the fx-map that does the splatter.