Author Topic: Quixel Megascans Integration  (Read 19372 times)

I love Allegorithmic tools.  I used both dDo and nDo in the past and I feel like Designer just had better, more intuitive workflow.

Quixel recently release some videos of new versions and I have to say the tools are looking much better.  I think I still prefer Designer and Painter, but the quixel tools have made a big improvement.

That all being said, the megascan textures look incredible. 
https://www.youtube.com/watch?v=1CeRcJHdJbo#t=29
http://dev.quixel.se/megascans

I know we are getting new PBR mats soon, but is there anything like this getting integrated with SD/SP?  If not, might there be someway to utilize the megascan mats within Allegorithmic products?  It seems like they are pretty open to integration with other products.

They have similar to Megascans to be included inside Substance Painter to be provided by http://www.surfacemimic.com/gallery/ from my understanding.

I was a bit disappointed – Quixel once again builds up on PS, instead of finally going stand alone…maybe Adobe paying them a good chunk of money, hehehe

The free 3DO PBR viewer will also need an installation of CS 3 or higher.

At least the scan library could be very useful for nailing materials and finding correct color- values to do so.

From what I´ve read, there will be a (somehow limited) access to the library for free!
This indeed could be interesting for all of us, not only Quixel product owners.

I think, we must wait a few weeks longer and just see, what this library is all about, when it´s online.

For now, I would guess:

Search a material in their lib, download the .HDR (or other format) image-textures, import this textures into other apps, like SP, SD, B2M or Toolbag2, … – and you´re done.

This way, one can utilize their megascans, or am I wrong here?

They have similar to Megascans to be included inside Substance Painter to be provided by http://www.surfacemimic.com/gallery/ from my understanding.

from what I be able to see on their main-page, the textures are not complete "PBR-sets".
Just diffuse, normal and a displacement map. No words on 32-bit hdr microsurfaces, metalness, gloss/roughness and so on...

What I would really like to have integrated in the Allegorithmic products , is something like this "material charts" (taken from Marmoset.co website)



Last Edit: March 20, 2014, 08:58:01 am

They have similar to Megascans to be included inside Substance Painter to be provided by http://www.surfacemimic.com/gallery/ from my understanding.

Hmmm... some of those look really nice.  I wonder if any will make it to SD.

The quality of the materials in Megascans is really good.
If we can use Megascans in substance designer it would be great.

There is no reason the scans wouldn't work in SD or SP :)

There are several Megascan examples packed in with Marmoset Toolbag 2 and they all work very well with Designer.  It's a great way to sample the quality of the Megascans, albeit they're all 1024's and lower.  It's great Allegroithmic added the specular/gloss PBR template as these are what type of maps the included Megascans consist of (vs. metallic/roughness).  Any way we can get a PBR shader with tesselation (height) support?  :D