Author Topic: Transparency in viewport?  (Read 1025 times)

I can't get opacity to work with stacked objects.

1. First I had an object with both transparent and opaque parts using the same material. Only the uppermost transparent part was visible. Not that big a surprise.

2. Then I split the object to two, separating transparent and opaque parts, but still using the same material. Only the uppermost transparent object was visible, unless disabled in scene setup. Only then I could see the object underneath it.

3. Then I duplicated the material (thinking that SD culls also by material), using different materials for transparent and opaque objects. Still only the uppermost transparent object is visible, unless it is disabled in scene setup. Only then I can see the object underneath it.

IRay seems to render this fine.

Why is this, what format and setup of transparent objects does SD actually support? How does it render?