Hi Guys,
Do you have any plans for a substance designer COP node ? Because that would be more than handy i think

You could have a loader just like the shop material, but in cop. With each outputs of the substance linked to a channel of the COP node.
That would allow us to use mask and textures for other things that just shading ( procedural scattering according to bitmap rules for instance )
What do you think ?
Cheers,
Guillaume