Author Topic: Baking by FBX material or baker sets with objects?  (Read 862 times)

I have multiple objects unwrapped to same texture. Objects with the same target texture have matching material. How can I easily bake objects with same material so that they would end up in proper textures? Is there variable name for material like there are for $(mesh) and $(bakername)?

It feels like bakers are currently set backwards in SD as one can not setup them as reusable sets - instead for every bake every object to go into that bake has to be activated/deactivated separately. It's bit clunky. It would be an improvement if objects were sorted according to object material (entity > material > object instead of entity > object) - then objects for texture set would be faster to find.