Author Topic: Use the alpha of the normal texture when using it  (Read 1503 times)

There are a bunch of really cool normal map textures included with the program now. However, we've found it impossible to paint on different channels at the same time when using a normal map texture. The painting works, but the alpha of the brush is not the same as the alpha of the normal map texture. So you always get something like the screenshot I attached. All information is painted, but everything that's not the normal information just follows the alpha of the brush.

So is there a way to force a brush to take the alpha information from the normal map texture? [ Invalid YouTube link ]

We plan on fixing this soon, you'll be able to choose the alpha of a specific channel as a global alpha for all the others.

Sweet, thanks!